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Meta Humans

I created these short sequences to experiment with Unreal Engine 5 and the new Meta Human features. I took Mixamo animations, retargeted them on to the Meta human in Maya. I then brought it into Unreal Engine and Cleaned up the animation there, I then added the Facial animation in Unreal Engine and added the props.

The Scene is made from an asset pack from the Epic games marketplace but I assembles the scene because I didn't like the Demo map. 

Created in Unreal Engine

Responsible for Mo Cap Clean up, Meta Human Creation, Scene Construction from asset packs, Lighting, Cinematography, Effects, Render

3rd Year University 

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